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Case studyNov 4, 2024

UT App

An MDM system created for an NGO in Africa to improve the management of mobile devices used by volunteers and staff.

Duration
8 months
Type
MDM app concept
Deliverables
Wireframe, Design System, UI Design
My role
UI/UX, Prototyping
UT App screens: device details, school list and device status
Intro

Overview

The app is an MDM system created for a NGO in Africa to improve the management of mobile devices used by volunteers and staff.

Background

They faced challenges in managing devices, leading to misallocation, lost devices, and maintenance delays. The app was developed to centralize device management and improve operational efficiency.

What I’ll cover

I’ll walk you through the app’s objectives, the design process, user insights, testing, and the app’s impact on improving device management for the NGO.

Unfortunately, due to privacy reasons, I can’t show the real deliverables of my work. This case study was prepared with summarized anonymous information and does not include any confidential details related to the client.

UT App device details screen next to the main navigation
Objectives

Definition

First, we defined success measures through the following key performance indicators (KPIs), then prepared a timeline of product design.

Time on Task

The average time required to complete critical tasks (e.g., allocating a device, updating user data, tracking a lost device).

Error Rate

Increase in the accuracy of device tracking, measured by the reduction in lost devices.

System Usability Scale

A score given by users based on the ease of use of the system, measured through a standardized survey.

Sep-OctNov-DecJan-MarApr-Jun
Empathize
Define
Ideate
Prototype
Test
Research

Research goals & methods

Research phase

The research phase focused on understanding the needs of the users, identifying pain points in the current device allocation and tracking processes.

The research aimed to answer key questions such as:

  • What are the technical difficulties in device allocation, tracking and maintenance?
  • What is the NGO structure?
  • How can we simplify the communication between members of the organization?
  • How does the learning class works?

User needs

User-friendly system

Users need a system that must be simple and intuitive for users with minimal technical knowledge.

Offline and remote functionality

Users need reliable access, even in areas with limited or no internet connectivity, ensuring consistent support.

Pain points

“The process for assigning devices takes forever. It feels like I spend more time managing devices than doing my actual job.”
“We don’t have a good way to generate reports. I need to know how devices are being used or where there are issues.”
“When a device is lost or broken, it takes too long for the message to reach the right people. Whatsapp isn’t the right tool for this.”

Collected data

Data was collected through:

  • Interviews with the NGO management and Educational Specialists to understand their needs and challenges.
  • Field research in schools to gain insights into the device management processes.
  • Team Canvas to gather feedbacks and potential improvements.

Empathy map

Says
  • Teachers need support to use tablets effectively.
  • Every school faces unique challenges.
Thinks
  • How can I ensure teachers and children stay motivated?
  • Are we making a sustainable impact?
Does
  • Conducts hands-on training sessions for teachers.
  • Reports technical related challenges to IT.
Feels
  • Hopeful: They are transforming education.
  • Worried: Teachers are struggling to adapt to the new tools.
Define

Problems statement

Problem 1

Difficulty in deploying and maintaining tablets due to limited IT infrastructure, expertise and personnel (2 people in IT, only one with expertise).

Problem 2

A lack of tool for managing large numbers of devices efficiently, leading to slow configurations and updates (3 months). Everything was on a whiteboard.

Problem 3

Limited support for offline functionality, making it harder to use devices in areas with poor or no internet connectivity.

Target definition

James Green

Educational Specialist

“Technology should make learning easier.”

Bio

James is a trainer with 10 years of experience mentoring teachers.

Age:
38
Education:
Master in EL

Personality traits

OrganizedAdaptiveFriendlyEmpathetic
Goals/Needs
  • Empower teachers to confidently use technology in classrooms.
  • Provide ongoing support and training with minimal disruption.
Pain points
  • Slow device setups and onboarding.
  • Limited effectiveness in areas with no internet.
Frustration
  • Took 3 months to update all devices.
  • All the schools and devices are on a whiteboard, it’s all physical.
  • Only 2 people are in charge of IT management.
Motivation
  • Improve educational outcomes through effective tech use.
  • Ensure the sustainability of the technology program.
Ideate

Solution brainstorming

Proposed solution

A Mobile Device Management (MDM) system tailored to meet the challenges faced by schools in Africa. This solution integrates efficient device management, offline capabilities, and secure tools for education, empowering teachers and administrators to focus on delivering quality learning experiences.

Fit

After a value proposition canvas, the proposed MDM system directly addresses the pains (e.g., lack of technical expertise, internet challenges) and delivers key gains (e.g., efficiency, security, offline access), making it a highly relevant solution for EdS and teachers in schools.

Key features ideas

Key features ideas
Centralized Management Dashboard
Offline Mode with Scheduled Sync
Customizable Profiles for Teachers and EduSpecialists
Content Distribution Tool
Security Measures
Scalability and Ease of Use

User journey

Buying

  • IT

    I want to track device serial numbers to manage inventory.

  • IT

    I want to confirm deliveries to verify purchase accuracy.

  • Teacher

    I want to check devices availability.

  • EdS

    I want to verify device standards for classroom use.

  • IT

    I want to log purchase dates and warranties.

Deployment

  • IT

    I want to track progress to ensure timely distribution.

  • Teacher

    I want pre-configured devices for immediate use.

  • IT

    I want to notify EdS when devices are ready.

  • EdS

    I want smooth deployment to integrate devices into lessons.

  • IT

    I want to check device configurations.

Status

  • IT

    I want to monitor device health to prevent issues.

  • Teacher

    I want to check device status.

  • IT

    I want alerts to address problems quickly.

  • EdS

    I want to check performance for classroom support.

  • Teacher

    I want notifications for device status.

Replacement

  • IT

    I want to flag faulty devices for replacement.

  • IT

    I want to track replacement progress.

  • Teacher

    I want to be notified when my device is replaced.

  • EdS

    I want fast replacements for teachers.

  • IT

    I want a log for replacement reasons.

Process

Information architecture

  • IT (Admin): Full access to system features (multi-school management, devices, and users).
  • EdS: Limited access to assigned schools and devices.
  • Teachers: Restricted to a single school and its devices.
Home
Dashboard
Page Widgets
Notification Overview
Notifications
Notification List
Details pop-up
Search/Filter
Users
User Database
Single User
Manage Permissions
Devices
Device Database
Device Details
Add/Remove Device
Schools
Schools Database
Single School
Add/Remove School
Solution

Solution

UT App logo
UT App mobile screens: device details and the list of all devices
UT App desktop: the table of all devices with filters, status and assigned school
Typography of the design system: Museo Sans in Thin, Light, Medium, Bold and Black
Testing

Validation plan

UT App is a concept. Testing with real users wasn’t possible because of Covid, so there are no test results to report. This section shows how I would validate it.

MethodWhat it checksParticipantsMeasures
Task-based usability testWhether the core flows can be completed without helpIT admins, EdS, teachersTime on Task, Error Rate
System Usability Scale surveyHow easy the system feels to useIT admins, EdS, teachersSystem Usability Scale
Offline testWhether devices stay usable with limited or no internetTeachers in a schoolTasks completed without connectivity
Tree testWhether the information architecture matches how each role looks for thingsIT admins, EdS, teachersFindability of pages by role
How each success measure would be checked

Tasks to run

Core tasks

  1. Allocate a device to a school.
  2. Update a user’s data.
  3. Track a lost device.

Offline

  1. Complete a task with no internet connection.

How each KPI would be measured

Time on Task

Timed while participants complete the core tasks, then compared with how long the same tasks take today, with everything on a whiteboard.

Error Rate

Errors counted during the tasks and, in a pilot, the number of lost devices compared with before.

System Usability Scale

A standardized survey after the test. The score is the measure itself.

Conclusions

Next steps

UT App started from three problems: a very small IT team, a whiteboard instead of a tool, and unreliable internet. The concept answers them with one system, with separate access for IT, educational specialists and teachers, offline support, and a design system to keep it consistent as it grows.

What I’d do next

Now

2

Usability test of the core flows

Allocate a device, update a user, track a lost device.

Fix what the test finds

Before anything is built.

Next

2

Pilot in a single school

Test offline behaviour in the field

Later

2

Measure the three KPIs

Against the whiteboard baseline.

Extend to more schools